Each PC gamer has internalized the similar elementary good judgment from the primary day they find out about frames according to 2d: extra FPS manner a greater enjoy. It is the reason why we obsess over benchmark numbers, chase GPU upgrades, and depart our framerates uncapped.
However what if I informed you that your uncapped framerate is in fact making your video games really feel worse? I examined 3 video games at 4K: Cyberpunk 2077, Counter-Strike 2, and Battlefield 6, evaluating uncapped efficiency in opposition to each in-game and Nvidia App FPS caps. The consequences have been constant: capping your framerate virtually at all times produced decrease latency, tighter body supply, and a smoother total enjoy, even if the common FPS quantity on display screen used to be decrease. Here is what the information in fact displays, and the best way to arrange a cap that works to your gadget.

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Capping your FPS dramatically reduces latency
The sensation of a sport comes all the way down to extra than simply FPS
The only largest good thing about an FPS cap is what it does to PC latency, which is the time between your enter and the end result showing on display screen. Whilst you depart your framerate uncapped, the GPU renders frames as rapid as it may possibly, however lots of the ones frames finally end up sitting in a queue ready to be displayed. By the point they in fact achieve your observe, the sport state they constitute is already stale. A cap shortens that pipeline, conserving every displayed body nearer to real-time.
The variation may also be refined, however it can be in point of fact noticeable. In Cyberpunk 2077, operating the in-game benchmark uncapped produced a median PC latency of 36.01ms. Making use of the in-game FPS cap at 60 dropped that to 16.31ms, which is lower than part. The Nvidia App cap landed at 20.37ms, nonetheless a large growth over uncapped. You do not want a latency analyzer to really feel an opening that giant; the sport merely feels extra responsive with a cap in position, and this could also be corroborated through the frametime graphs, which might be proven within the subsequent segment of this newsletter.
Battlefield 6 confirmed the similar trend. Operating uncapped in a web based Conquest fit on Blackwell Fields, latency averaged 10.83ms. The in-game cap at 100 FPS pulled that down to eight.15ms, and the Nvidia App cap got here in at 8.95ms. The margins are tighter right here since the gadget is not overshooting the cap through as a lot, however the growth used to be nonetheless constant and obviously visual within the per-frame information. If I have been operating extra conservative settings as a substitute of the Overkill preset, I might most probably see a better growth right here.
Counter-Strike 2 is the place issues get particularly attention-grabbing. With a 240 FPS cap on a de_ancient coaching state of affairs, the in-game limiter slightly moved the needle on latency, generating 13.91ms on moderate as opposed to 13.66ms uncapped. However the Nvidia App cap slashed it to five.89ms, a discount of greater than 57%. In a aggressive FPS sport like Counter-Strike 2, that latency relief is admittedly huge.
One vital factor to notice from this knowledge is that, even with the similar cap goal, we see wildly other effects relying at the manner. That is a important element: now not all body limiters paintings the similar means beneath the hood, and the most suitable choice will range from sport to sport.

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Body consistency issues greater than moderate FPS
It isn’t all the tale, however it is undoubtedly a part of the puzzle
Latency is handiest a part of the tale. The opposite primary good thing about capping is its impact on body consistency, the place larger positive aspects may also be felt, relying at the sport.
In Cyberpunk 2077, the uncapped run averaged 73 FPS, which sounds nice on paper, however while you take a look at the frametime graph, you’ll be able to obviously see that the uncapped frametimes are far and wide, and this will completely be felt through the participant, even in a non-competitive identify like this. Battlefield 6 and Counter-Strike 2 have much less obtrusive adjustments in frametime while you take a look at the graph and averages, however even if uncapped framerates do not have an oversized impact on decreasing frametimes, the entire consistency of the enjoy is healthier due to the aforementioned relief in total latency.
There’s a small quirk within the Counter-Strike 2 information, with uncapped FPS being in fact decrease on moderate than when it used to be capped, and I believe this has one thing to do with how map belongings are loaded after a participant rejoins the server, however I wasn’t in a position to substantiate, as all of my runs with uncapped framerate ended up having decrease moderate values. The secret’s the similar both means: your mileage will undoubtedly range in the case of making improvements to frametimes, because it all is dependent upon the sport and your {hardware} configuration.

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How one can set your cap
There are a few approaches
The means is easy. In case your GPU mechanically exceeds your observe’s refresh price in a given sport, set the cap to or rather underneath your observe’s refresh price. There is not any get advantages to rendering frames your show cannot display, and because the information above demonstrates, there is a genuine price in latency and consistency.
In case your framerate most often sits underneath your observe’s refresh price, you’ll be able to nonetheless have the benefit of a cap. In finding the place your moderate FPS generally lands all over customary gameplay and set the cap rather underneath that. This prevents the GPU from continuously overshooting after which dipping, which reasons the body time spikes that make uncapped efficiency really feel inconsistent.
As for which cap to make use of, check each the in-game limiter and the Nvidia App limiter. The CS2 information makes this level very obviously: the in-game cap slightly progressed latency, whilst the Nvidia App cap minimize it through greater than part. In Cyberpunk, the in-game cap used to be in fact the easier performer. There is not any common solution right here, so take a look at your effects with a device like FrameView or the Nvidia overlay’s latency readout.

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When uncapped FPS nonetheless is sensible
Uncapped may also be the fitting name
There are reliable eventualities the place leaving issues uncapped is the fitting transfer. In the event you’re the use of G-Sync or FreeSync, the recommendation adjustments rather. VRR can clean out presentation so long as you keep throughout the show’s VRR vary, however that doesn’t mechanically get rid of render queue latency.
In lots of setups, the most productive means continues to be to a cap a couple of FPS underneath your observe’s most refresh price, even though aggressive gamers might desire uncapped or Reflex-based conduct relying at the sport. Some aggressive gamers additionally deliberately run uncapped effectively above their observe’s refresh price in order that the body being scanned out at any given second is as recent as conceivable, which issues on shows the place the refresh price is pushing over 360Hz.

5 causes top FPS does not ensure a really perfect gaming enjoy
Numerous different elements are at play
For the general public, capping FPS is the transfer
For the general public, on maximum displays, in maximum video games, a well-placed FPS cap produces a noticeably smoother and extra responsive enjoy than chasing the largest quantity your {hardware} can output. The FPS counter would possibly display a smaller quantity, however your palms and eyes will inform you it feels higher. It takes seconds to do and in an instant yields an enormous growth within the total enjoy.
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- Ray Accelerators/Cores
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